AvlisMUD Development Updates
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This thread is for AvlisMUD development updates. Look here to find out new rooms, areas, game mechanics, etc. that are being added to the game.
First update post, so just accumulating all the initial stuff here without dates:
* Created a virtual Fedora linux box to run the mud!
* Installed CoffeeMud codebase and MySQL database
* Got the Mud up and running! AvlisMUD was born! ~12/15/2020
* Building area: City of Crosstreams
* Added in death planes where players go when they die
* Worked out death system
* Added streets to Crosstreams.
….. many many other updates.
Current state:
Areas installed are as follows –
Abode of Maleki ANoblesManse Arvandor Baator
Celestia Chessboard of Crosstreams CityOfCrosstreams Crosstreams Sewers
CrosstreamsGraveyard CrosstreamsWilderness Elysium Fairy Village of Crosstreams
HawkBuilding IrsenklineHills Limbo MarbleHearthTemple
Mechanus Mud School NixieVillage OldMines
TempleOfAngadar TempleOfEvrak TempleOfIsla TempleOfOMa
TempleOfTheTon The Abyss The Harpinger`s Haven TheGreyWastes
TheHolySong TheOutlands TheSoaringSoul TripleCoinTemple
Verossa`s Grove
Most updates involve building areas and learning the existing CoffeeMud systems.
Today’s update:
* Completed Nixie Village area – an underwater adventure area!
* Began adding old mines area in Irsenkline Hills
* There are now places to mine metal in the game, including gold
* Added quest in Nixie Village (There are now 23 quests in the game.)
* Old mines area completed Phase 1 (rooms layout) and Phase 2 (mobs layout), pending phase 3 which is items/placeables
* Fixed bug in nixie village quest that lets someone do the quest over and over
The first level of the Old Mines has no mobs so people can just mine freely without molestation.
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